X-Tazy was was supposed to be a space shooter for the MSX turboR computer with Moonsound and GFX9000. An high level specification game with stunning graphics, great music and sound, but unfortunately unreleased.
High expectations
Even now, when you look at what has been developed so far, you can imagine how much the intention was to push the experience quality level very high:
- Colorfull gorgeous graphics.
- Dual playfield with vertical and horizontal scrolling.
- Nice music theme.
- Long and well designed game introduction.
- Use an home made FLI player (film file format from Autodesk) in the intro.
- Huge amount graphic assets.
- Very high quality level of sound design and sound fx samples.
Sadly, the effort made by the developers and the different artists has been stopped due to the lack of free time. Years ago, in France, I had the opportunity to talk to Slayerman, who was mainly in charge of the coding part. He said to me that the development workload could represent a full-time job, which was impossible for him to support at that moment.
What remains
What remains from the project are:
- X-Tazy introdemo, which features a never-seen-before ship selection menu, this was, from the information I have received, developped by MI-CHI.
- X-Tazy Level 1
- X-Tazy Level 2
To run this demo, you will really need a turboR, 512kB RAM (1MB preferred), SCSI/IDE/CF medium to load from, Moonsound and GFX9000 cartridge.
Now available as open-source. A complete package with all sources, graphics, music and utilities that Andre Kuepfer could still get his hands on. Includes several READMEs with extra information.
As I didn’t participate to this developement, I would invite any of the X-Tazy developper/artist/owner to extend this page with extra usefull or anecdotal information. If you want to do it so, please contact one of the site administrator.